Category Archives: Rules and crunch

Revisiting sorcery, and some new sorcery stuff

There’s been lots of talk about the magic rules in LotN since I posted that manifesto thing. Who knows why, but the magic rules are what people have focused on. So, I thought I’d make a simple summary of how … Continue reading

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Brawlers and bawlers: stuff about combat

It’s sunday, so I’ll just type up a brief post about some basics of combat. First off, I’ve always kinda disliked having to drawn maps for combat. So, for Lions of the North, we do this instead. We have different … Continue reading

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A bit of crunch for sorcerers and fans of sorcerers

Decided to mix things up a bit here by presenting one magical discipline and how it works. Let’s start with how magical disciplines work. On the whole, magical disciplines are two things: expensive and powerful. All disciplines, both magical and … Continue reading

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Magical Paths To Fortune And Power

Yep. There’s magic afoot. Like the unnatural,  magic in the setting is a thing of the borderlands,  mostly. It’s not taken seriously by the civilized folks of the heartlands, but in the wild, magic can be deadly serious. Magic can … Continue reading

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A sneak peek at character creation

My goal is to make a system that’s both easy to play and easy to teach. So, I decided to make two paths for character creation. You can either use a point buy system, where you get a certain number … Continue reading

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