Category Archives: Design thoughts

Historicality and Elfgames

The study of history is one of the biggest inspirations for the entire existence of RPGs. People who pay attention to the origin of Dungeons and Dragons know that the roots of the game lie in historical wargames. At the … Continue reading

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Focus on rules and more rules

Well, I’m happy to say we’ve got some feedback on the little manifesto thing we wrote. Specifically, the discussion forum The Gaming Den discussed it and the discussion turned towards the lack of maths I do when designing. In general, … Continue reading

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New School Manifesto

Bob Ross who hosted The Joy of Painting on PBS for a long time, changed the way many people think about painting. Painting wasn’t really viewed as a hobby, more like a calling. We get lots of that in the … Continue reading

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Minorities, represent

I went there again I guess, what with me posting about minority issues in the context of designing games for fun and profit. Something I’ve thought about quite a bit is a decent and natural way to include the LGBT … Continue reading

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Gender equality in the context of LotN, redux

I’m trying to avoid repeating myself too much, but bear with me, since gender equality is one of my favorite topics and also one of the areas where the RPG industry doesn’t have a good track record. You know, chainmail … Continue reading

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Reasons to be innovative

Today I read this fine post on Your Business Sucks. It talks a bit about RPG piracy which has been a hot topic for the last couple of years, but that’s not what’s on my mind right now. It’s a … Continue reading

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A brief introduction to the unnatural in the setting

By now, you should have a pretty good picture of society and the general lay of the land in Lions of the North. In short, you got a number of small states, most centered around the coasts and the islands … Continue reading

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Duels: the how’s and why’s

I spent part of last evening thinking about duels in the context of the game, or how to integrate them in a fashion that wouldn’t seem out of place. The reason for this is that duels can be fun, I … Continue reading

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Religion in Lions of the North

The last post I made used a quote by general Gustav Rehnsköld in the title, and I realized I had not written about religion in this context, despite being a student of comparative religion. In short, religion doesn’t matter. Christianity … Continue reading

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Gender relations in the context of designing a game

Back when I was planning on designing Lions, I was reading a lot on the internet about how games handle gender relations. In short, very poorly. Almost every game that’s published has cheesecake art and clichéd female characters who are … Continue reading

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