Monthly Archives: January 2012

Across the Sea of Storms: Dal Riada

We will only briefly touch on the subject of Dal Riada in this blog for now. It’s what remains of pre-destruction Scotland, and what makes it interesting in the context of the setting, is that Dal Riada is rapidly modernizing … Continue reading

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Gotland : Jewel of the Baltic

Gotland is the oldest state in the Baltic region, and one that’s definitively the best organized along with Peimar. Gotland was spared nuclear devastation and famine during the Destruction, and the locals had time to prepare, which lead to implementing … Continue reading

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Kickstarter gone live!

So, we finally got the Kickstarter up and running. At the moment, the Kickstarter page is kind of bare-bones but we’ll include more words for you to read and more pictures to look at asap. Go pledge, readers!

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Life in the 24th Century: School’s Out Forever

Along with the other institutions that died in the 21st Century, organized schools are pretty much gone and haven’t reappeared as of the 24th century in any recognizable form. There are a few exceptions of course: The Commonwealth of Gotland … Continue reading

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Kickstarter going live sooner than soon-ish!

Hi! I just made a short video to introduce the game project on the Kickstarter website. As soon as we can get everything in place, we’re going live, probably in a few hours. Stay tuned for updates.

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Magical Paths To Fortune And Power

Yep. There’s magic afoot. Like the unnatural,  magic in the setting is a thing of the borderlands,  mostly. It’s not taken seriously by the civilized folks of the heartlands, but in the wild, magic can be deadly serious. Magic can … Continue reading

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The Skogsrå: Horror of the woods

The skogsrå, or the huldra, is a spirit of the forests that frequently appears in cautionary tales told around campfires and hearths to warn people from going too deep into the woods. There are many variations of the story, but … Continue reading

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The Barrow-mounds and the Draugr

Note that as of now, this place is not given an actual location anywhere within the game world. It can be assumed that it exists somewhere relatively close to one of the major ruins due to its nature. Sometime after … Continue reading

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A brief introduction to the unnatural in the setting

By now, you should have a pretty good picture of society and the general lay of the land in Lions of the North. In short, you got a number of small states, most centered around the coasts and the islands … Continue reading

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Life in the 24th Century: Science and Technology

The fundamental idea behind Lions of the North is that despite being inspired by the historical Baltic region, the setting is not just the 17th-18th century transplanted into the future. While certain modern concepts and lots of technological innovations have … Continue reading

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